Ok so I recently stumbled upon a interesting concept for games and flamethrowers.I found most people will go with normal beams and have them do damage to the person under the beam. But I found that if one was to use the pixel_x,y to displace multiple projectiles firing in one column, one could achieve a more realistic effect with less icon work. Due to the randomness of the pixels placement would make the beam of flames look less repetitive and more real.
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Using the same concept, you can make the screen shake by using client.pixel_x/y.