ID:820970
 
Anyways I thought I'd start an elemental Golem, right now I have the outline but I will be posting progress as i move on and on and on until It's complete. The colors in it atm are placeholders, they won't be the legit colors.

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Yeah
The body armor seems to centered more compared to the belt and lower plate it should offset more to the left.

You should be able to look at it and tell.

But overall looking forward to seeing this get done.
K I finished the ice(water) part of the golem, I'm not satisfied with the bottom torso part though so I might edit that later. But here's the newest version so far :D

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Like the texture you used for ice, think the face should be more intact though. :P
Yeah, I forgot about the eye region, the piece is big so I did some of the top and zoomed into the bottom and saved l0l. Ill fix it later
I hate your palette. I'll tell you why later.
This is why. I sat down for hours and finished your art in the way I imagined it to be. I was gonna just edit the ice texture but I have no life and I'm a troll. I also haven't done pixel art outside of Epic for ages and it looks like doing stylized cartoony fantasy still helps keep the art-muscle in line. At the same time, however, I've always been doing copious amounts of pencil sketches and art studies every day. I guess that also helps a bit

it should be notable that i only really put an effort into the left side. i did the left arm and leg first and then everything else afterwards in a rush to just finish what i started

You still didn't say why you hate the palette.
Anyways here's the latest, I really don't like the fire(IT's HORRIBLE) since it's my weakest skill or whatever, so I'll be toying around with it a lot. I could of made it better but I got lazy with it. Anyways Ill change the fire up a bit tomorrow and give it more "order" or whatever because right now it's all over the place l0l

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In response to Chaorace (#10)
Chaorace wrote:
Anyways here's the latest, I really don't like the fire(IT's HORRIBLE) since it's my weakest skill or whatever, so I'll be toying around with it a lot. I could of made it better but I got lazy with it. Anyways Ill change the fire up a bit tomorrow and give it more "order" or whatever because right now it's all over the place l0l

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That looks stupid mostly because of the shield and because it doesn't have detail if you add detail to one thing you should add detail to all or its going to look like a shield that is only orange or yellow and a whip that has alot of detail and looks very realistic.
In response to Dr.Penguin (#11)
Where are you getting a shield and whip from. l0l.
In response to Dr.Penguin (#11)
Dr.Penguin wrote:

That looks stupid mostly because of the shield and because it doesn't have detail if you add detail to one thing you should add detail to all or its going to look like a shield that is only orange or yellow and a whip that has alot of detail and looks very realistic.

ITS a work in proggress he is working on adding all the detail. Why do you post here you never have anything to say that will help and calling someones art Stupid is very rude and want help you get a artist for you game.

Looking good Chaos It might just be me but the right foot looks a bit odd like its not on his body but keep it up
Most of the numerous tints and shades on your palette revolve around a single hue. If I made the palette, I would have used a variety of different colors to show "red" (as an example). It's a pain to use a palette that not much thought went into. There are a lot of reasons why your palette is ineffective, but there are so many that I don't feel like listing them.

If you want to learn how to create an effective palette, the best way without learning complex color theories is to just use a palette made by someone who knows what they're doing. It's like learning a new language. By forcing yourself out of your comfort zone, you'll learn how to use new colors in exciting ways.

example. here's my edit using my palette. it's not perfect but it gets the point across:

I reduced your 16+ color palette to just 9 colors. And yeah, that's some blue fire ;D
I didn't change the pixel art at all in this example. I could have definitely polished it more now that I have a better palette, but I wanted to just demonstrate what a simple color swap can do.
That's looking pretty damn cool.
I know what a color swap can do, I gave numeroius examples to people tons of times. The colors you chose are not working for what I'm aiming for. They're too dull and it hurts my eyes looking at that picture because of the background on it l0l.
Anyways I'm losing motivation for this piece, I'll come back to it later once I'm better at art and can make it really stand out, as of now, I'm too busy with other things atm. This is what I'm going to end with so far. Plus this type of thing doesn't really feel like art I like doing. But in the future I WILL make it beast, just don't have the motive to do it yet, I rushed it for no reason l0l

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Didn't finish the magma on the other arm because I'm lazy but oh well. And yes I know the arms are two different sizes, that's how I want it l0l. Yeah so it's horrible and I'm not motivated to fix it up as of now.
They all look amazing from my point of view
Yut Put, I'd like to point out that above all else, making the art pleasing should be the goal. Saying your color theory is wrong, and editing the piece to be a bit less pleasing (even if it's just from my point of view) isn't the right mindset imo.

No matter the technique, if it isn't improving the piece leave it out. That's what I think.
Apologies with the background.



This example was mainly just meant to demonstrate how colors of abstract hues can be used and how a palette reduction can affect a piece. It's not the best example but, like I said, it gets the point across.
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