It's unlike me to post more than one "mini release", let alone any "mini releases", but the changes in 0.85 while including features intended for 0.9 also have crucial bug fixes that are needed to enhance the overall experience for players waiting for 0.9.
0.9 isn't introducing a new town to the game(WHAT?) but now that the main features I wanted to add are, for the most part, pinned down, I can focus on the important stuff.
-added hub scores
-added character creation with race and name selection
-added 7 new active abilities for the races
-added 7 new passive abilities for the races
-added 7 new icons for the races
-changed some art
-change the tab key to activate your player's race active ability
This came out exactly the way I imagined it to.
-sneak ability added (activated with Z and lets you be invisible to your enemies until you are hurt, attack, use an ability, or move too fast near them. The more enemies in sight, the faster you will be spotted while moving. Waiting between moves allows you to progress towards them. It's complicated on paper but simple once you see it in action.)
-enchant gear using spellbooks by standing in from of an enchanting table and dragging a book onto your armor
-mild scenery art changes
-added books that can contain lore as a secondary type of sign into the game
-changed some signs around and sign descriptions
-fixed bug with Q
-fixed bug with quest alerts/part invites/item trading/stuff
-renamed "emo" to "depressed man"
-added an X button next to the chat input so you can cancel writing a message(SuperAntX, Ry4n)
-increased the duration chat messages stay on the screen(Ry4n)
-added black outline to chat text(Ry4n)
-fixed a bug involving powered turfs and pressure pads not resetting between dungeon intances
-changed the class/level display to include the player's race.(ex: "level 54 orc assailant")
-added emoticons bound to the keys f3-f7. (happy, sad, mad, "help", "woot")
-added sign describing the emoticon keys in first town
-tiny map change in first town to make the cave to the dark castle more obvious and just because the visual aspect of it was bugging me
-changed crate turf icon and railroad tracks colors so they didn't have black inside of their icons
-added a "hit" animation for all types of damage to make it feel awesomer
-fixed the icon state of the psy bullet
-fixed bug where you could spin attack while shielding
-added a chakram, new type of weapon(testing it)
-drew a golden toilet plunger
-changed burnt tree and cactus icon