I'm sorry if I posted this in the wrong section, but I am curious.
I believe the ammount of maps your game has make the compilation take more time, but that's strange because I am making an original game with lots of maps (100x100, but more than 15 z's already) and it barely requires few seconds, even though it's a long source.
Any idea? I'm really interested in knowing the things that slow down each compilation.
Jun 23 2012, 2:45 pm