I want to talk about a battle system once more. Iíve got a balancing idea that removes a leveling system entirely. It solely depends on seven branches of magic. No stats, just the player acquiring spells, which he/she can equip 6 at a time onto their spell book.
There are seven schools of magic, each with seven spells. That makes for a total of 49 for the lazy. Keep in mind that this includes passives.
The player acquires 1 skill point per rank. There are a total of 10 ranks, which are gained through completing main story quests. The player uses a skill point to unlock a spell from any branch they desire. The spells are not in a tree, so you can pick from any of the seven any time you like.
So one could say, choose 10 of the biggest most hard hitting spells from any school.
The drawback would be that they can only equip six at a time, so when they want some variety, they will have none. And the cool downs and mana costs would be so huge; they would be left incapacitated while their opponent finishes them. They would also have no means of healing, stunning, or anything of the sort. That player would also miss out on any sort of passives.
So out of 49 total abilities, 10 can be learned through normal means of skill points, and 6 can be equipped to a spell book for use at a time.
All spells would have one effect regardless of the users rank. So say a fireball will only do 5 damage no matter the caster, but in return for the damage weakness it would have a low cool down, or maybe more range.
So itís up to the player to combine spells based on there own play style, to create their optimal character.
With no leveling up, and ridiculous stat systems, the new players would have a chance to take down a seasoned player if they have more skill, there will be no more PvP domination through grinding.
So imagine all players start with 100 health, 100 mana, and would stay that way forever.
The player only gains spells, and that magic works the same for every player.
Itís up to the user to create a spell book most effective for their play style.
Does this system sound fun/viable? Thoughts?