ID:835985
Jun 26 2012, 8:23 am
|
|||||||
Resolved
| |||||||
A tutorial system maybe, eventhough it is easier to make one but people new to byond dont know much and it could help them.
| |||||||
#1 Jun 26 2012, 9:43 am
|
|
I could provide an example in the sample game. Is there anything an in-game tutorial would need that can't already be handled through quests, prompt() messages, or anything else?
| |
#2 Jun 26 2012, 9:50 am
|
|
not really but i think it would be nice instead of outputting keys and their functions
| |
#3 Jun 29 2012, 1:59 pm
|
|
If I were making a game, I'd replace the messages that are printed when you make a new character (the ones that explain the controls) with an HTML popup. There's not much the framework can provide for this. Creating an HTML popup isn't specific to this library.
I have been kicking around the idea of on-screen help information. It'd just be bar across the top or bottom of the screen that shows a string. I think I'll eventually make this part of the framework and I can include examples in the sample game to show how to use it to display messages. | |
#4 Jul 7 2012, 4:49 am
|
|
Forum_account resolved issue with message:
I added an on-screen info bar that can be used to show info/hints/tips to the player. Any other type of tutorial can be handled using quests, prompts, or HTML popups. | |