Locked: Kage No Odori- Dungeon Contest
1. Bladed Gauntlets: Basically, hand-to-hand weapons that make enemies bleed and such. Also, they'd be sexy.
2. Whip: Every game needs whips. I don't care what you think. Give it a unique attack pattern, perhaps even the ability to randomly deal AoE damage to an adjacent target.
1. Disarming/Disabling armed weapons with specific weapons, such as heavy weapons or throwing knives.
2. Temporary fatigue from over-using weapons/skills.
3. Bleeding condition which slowly lowers health as well as your movement speed.
1. A small, quick demon thing that targets one player, attacks, then targets another. Its attack can be interrupted by having another player attack it, so it would be possible to juggle it. Only there's two.
2. Huge, slow hulk of a boss. Takes place in a long corridor filled with walls and traps. The boss breaks through walls, slowly chasing you as you attempt to kill it. Think Indiana Jones with a giant avatar of death behind you, rather than a boulder.
3. Stationary statue-like being that has four towers surrounding it. Or five. or six. One for each element. Basically, the statue has to be attacked whilst avoiding the many elemental attacks.
Regardless, enjoy the 'contest'. Seeings how I'm lacking payment this is a utter waste of my time; I'll be ignoring replies.
I apologize to the BYOND moderators for this topic and it's replies. I do not intend these last comments as insulting, nor am I trying to rile up more issues.
Just to let you know there are no original ideas every idea pretty much has been done alot of these ideas that you are probably calling original have been done somewhere but you never seen it or it can just be a mix of to different ideas.
P.S I rarely read any of it.
Just saying, this contest has become corrupted much.
Well I didnt read through every comment so sorry in advance if I repeat any ideas.
idea 1 : For dungeon games I really like puzzles and riddles which need to be solved to proceed. So saying that you give me a riddle to press buttons in such an order that it would open a sealed up door.
Idea 2 : Have weapons which would be able to have a charge attack. Like if you press z while wielding the weapon it would do the normal attack. If you hold z it would charge and perform a stronger attack(possibly a better animation.
Idea 3 : Have unique weapons such as a grapple hook to get across dead ends(this is kind of how they do this in zelda)
Idea 4 : A weapon which could contain an element would be cool. Like a jar which ya put near fire it would absorb the fire and become a fire absorbed weapon(obv it wouldnt really be a jar).
Idea 5 : Having different depths in dungeons. Such that when you clear the 1st depth you would have to go to depth 2 then 3 and so on until you reach the boss fight if there is one.
Idea 6 : An item which you could place anywhere in the dungeon and then use a teleport spell or something to get back to it in case you get surrounded by monsters.
Idea 7 : Punishing players if they solve a riddle wrong(Like closing a door). If enough riddles are solved wrong then the player would be teleported back or something.
Idea 8 : Having pets which can only be used in a dungeon be kinda cool too. Like if ya have a pet he can camp in one spot and be able to take out monsters and block that entrance so monsters cant come in OR a person could walk with the pet and fight alongside him.
Idea 9 : Make npcs in dungeons which you can bribe to give you secrets or hints to how to complete the dungeon.
Idea 10 : Make a bomb which when explodes creates a mini black hole which sucks in all the monsters and then explodes creating knockback and possibly killing some of the monsters.
Idea 11 : Make a boss in which you have to incorporate the available items in the dungeon to beat him. Such that it wouldnt be if a person walks in with lvl 100 weapons or something he be able to kill the boss no sweat.(Items that could be in the dungeon include barriers which would block the bosses attacks or some items that could reflect the attack.
Idea 12 : Make the dungeons walls destructible so you could try blowing up some walls to get somewhere but if enough walls are blown make it so that the dungeon would collapse and players be teleported back to the city or something.
Idea 13 : Make some dungeons be totally dark so you need a light source to walk around them. This would make harder to fight in them. Also it be smart to make the light go away in some time so you would need to place big candles around some spots in the dungeon so the people would walk around in total darkness after some time.
Idea 14 : This kind of adds to my previous idea. In the darkness dungeons add in ghosts/phantoms which can only appear in the dark and would attack you but they couldnt get near you if you are surrounded by light making having a light source a really good idea.
Idea 15 : Make a gun which would fire a single small bullet and would travel sort of slowly. When it reaches about half the time before it supposed to get deleted it would expand into a big shot and if it hit something it would explode causing knockback.
Idea 16 : Make status effects which would make players more vulnerable. Status effect would be :
Shock : Causes a person damage at some points and stops/slows movement at some points.
Fire : Would cause damage every few seconds
Poison : Would cause some damage and prevent a person from healing health
Stun : Slows movement
Freeze : Causes some damage and stops movement.
Curse : If a person used weapons he/she would lose health each use.
Thats all the status effects I could think off. Anyways I got some more ideas but I think this is enough until I know my score. Anyways I do apologise if I did repeat some of the ideas which were posted before me but lets hope I didnt :)
Hope they help ya