I have begun planning a game and I am posting my ideas here to receive some feedback. The story, or whatever you want to call it, of the game goes something like this:
"Eons ago there were five mysterious dragons, each bearing one core element; earth, fire, lightning, water, and wind. Legends tell us of a brave, and honorable solider, was able to conquer each dragon. With his heart pure and the dragons under his control, civilization moved and a steady rate.
Relics of the Ancients were discovered, showing us that the honorable soldier was betrayed by the one he trusted most. With the soldier losing control over the dragons, a new, much stronger, evil got ahold of them. On the virge of world destruction, the soldier, along with a team of six, sealed away the dragons into separate realms before their uncanny demise.
With evil still amuck, newly skilled soldiers are being trained to take it on, a dreadful path awaits them. They must defeat whomever resides as an obstacle in their path, progressing through realms and obtaining unique loot that could perhaps help them with their adventure.
And then you were born, and you must now begin your training."
The game would incorporate pixel movement. I would aim in the direction of having a great combat/PvP system. There would be dungeon instancing and pub towns. In the pub towns and open world areas you would be able to do things such as: socializing, accept quests, woodcutting, farming, mining, smithing, cooking, and fishing.
Woodcutting: Hack at trees with an axe for ingredients that require wood.
Farming: Plant your crops in designated areas allowing you to farm ingredients that you require to cook.
Mining: Mine requires ores in order to create necessary tools needed for smithing.
Smithing: Enhance your weapons, for your crests into your weapons.
Cooking: Cook food and create drinks that allow you to regenerate stamina and mana.
Fishing: Obtain useful materials for cooking higher grade food.
As of now I have planned five weapons: the katana, greatsword, bow, wand, and staff. Each has their own characteristics that foil its opposite, except the bow. There are 3 skills that 2 weapons of the same type share, along with 2 separate skills that can only be unlocked by using that weapon. (this might be a little confusing, I'm even confused by writing this) Each weapon has a total of 3 elements that can be forged into them for bonus effects and skills.
Elements provide different benefits. Earth provides powerful burst damage, fire pierces and leaves a burned status, thunder pierces and leaves a palalyzed status, water drenches and slows you, and wind increases wounds obtained and occassionally knocks enemies back. Skills would vary from forging them into weapons. You venture through dungeons to obtain the rare element crest drops that you forge into your weapons, allowing these skills.
I was thinking of a market system that is ran by the players, instead of easy moding and buying them from NPC. You would place them in the market for others to buy with their geru (currency), with a limited amount of items you can place in there.
For inventories I was thinking of weight limits that can be increased by increasing your stamina. You would be able to stack items, since there is a maximum amount of slots and there would also be storages in the pub towns.
I am still thinking and writing up a questline that you can't complete in less than a day. There would be different chapters in the questline with pages that you must complete.
EDIT: Dragons come in sometime during the questline. Five primary dragons that you must party up and defeat, and more powerful dragons that are event-based, some raid-based, etc.
The flaw in my idea is that it foresaw a skilled pixel artist willing to work without pay, a partner perhaps, but I am missing him/her.