Changes from 0.8531(For the full changelog for 0.9, see the posts detailing the two mini-releases):
-FINALLY FIXED the bogus "inventory full" messages bug(Forum_account)
-Wires played with(Forum_account)
-Designs for the first couple of levels slightly tweaked, along with some signs.(Forum_account)
-Grass looks totally different whoa.
-Lots and lots and lots of art polishes for the gear
-Spellbooks can now be equipped like weapons. They still take up MP, but all you full mage players out there can take advantage of the 2 extra spell slots you get. The bonus that these have compared to staffs is that spellbooks are not limited to just projectile spells and they don't have the speed nerf staffs have.(Falcon lazorz)
-Escape can now be used to warp out of dungeons you've already completed. This means you can just hop right out once you've got the crafting item you're looking for or found that sign you were trying to read or even just finished a boss quest you accidentally missed.(Forum_account)
-Dark elf assasins slowed down.(Kate the destroyer)
-"Careful of the boss in this place" reworded. Matt is dumb.
-More signs.. holy signworldftw.
-Map changes to make the overworld look more pleasing in some parts of first town
-More features for my personal debugging window
-Through the ini file, hosts can now configure a reboot time(in hours) for the server.
-Lots of other small fixes and changes I can't remember.
(Video demonstration here)
Because 0.9 contains all of the post-0.8 updates, this is by far the most progressed version yet. It might not seem so because of the way I made mini-releases, but the mini-releases were just to hold your interest while I finished up the dramatically huge 0.9. There are no new dungeons in 0.9, but I can promise you'll find some if and when we release 1.0, which is the climactic finale to the adventure. Enjoy!
For those people who are curious:
There are exactly 570 items in the game currently.
174 unique enemies.
109 epic abilities.
49 themed and handcrafted dungeons.