When joining a game that utilizes preload_rsc you'll end up being logged into the game while the download processes, without the game actually being loaded. Unlike games not using preload_rsc where you join the game when the interface loads after the resource download finishes.
This is happening with both standalone-client-using games and games not using the standalone system.
Numbered Steps to Reproduce Problem:
1) Create a game using preload_rsc, with a resource file large enough to take a few minutes to download.
2) Find you've joined the game before the resources download and the interface loads -- you'll see all output and whatnot from before the interface loads.
Code Snippet (if applicable) to Reproduce Problem:
world/preload_rsc = "path_to_resources"
Expected Results:
To be logged in AFTER the resources download and the interface loads.
Actual Results:
Sitting logged into the game until the resources finish, baffling people who are trying to talk to you in the meantime.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Any game with preload_rsc
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur?
When games are using the general 'download from the host' resource distribution system.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
I've tried as far back as 470 and it appears constant.
Workarounds:
Don't use preload_rsc.
My eventual goal is to peek at the initial value of client.preload_rsc and use that when the initial flags are sent to the client, without requiring the actual /client datum to be initialized.