- DreamMaker now has tabs for open windows.
- BYONDexe - Used to turn your game into a standalone distribution not requiring the end-user to install BYOND.
- The position of the default window in the skin is ignored when loading a game for the first time, so that the window is centered.
- Calling winset(player, null, "reset=true") will reset the user's skin, removing any runtime controls and cloned windows.
ID:856066
Jul 6 2012, 11:13 pm
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#1 Jul 6 2012, 11:46 pm
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Good choice of song. I agree completely. Just need to figure out BYONDexe. It seems we need to get a special key from the BYOND Staff to put in the .ini?
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Albro1 wrote:
It seems we need to get a special key from the BYOND Staff to put in the .ini? Yeah, you're given a key which is tied to the hub for the game. | |
#3 Jul 6 2012, 11:58 pm
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Where do we need to go for this special key? The support form?
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Albro1 wrote:
Where do we need to go for this special key? The support form? Yes, if you have a game that is currently listed, contact support and we'll activate your hub for this setup. This will be the default in the near future; we just want to get a bit more testing in. | |
#5 Jul 7 2012, 1:33 am
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I don't know if it's a bug or not, but when I wrote /* and */ at some lines, after selecting them with the mouse they were deleted, and I couldn't undo it... Is it meant to work that way now, or is it a bug?
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#6 Jul 7 2012, 8:34 am
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Man, even though I don't really use DM anymore, I'm glad to see these changes.
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#7 Jul 8 2012, 4:45 pm
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Still no line numbers in that empty grey bar of pointlessness.
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Acebloke wrote:
Still no line numbers in that empty grey bar of pointlessness. The only thing stopping DM from becoming a real IDE. | |
#9 Jul 16 2012, 5:03 am
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"496.1146 (Notes)
This should be the last release of 496. Just a few little fixes and a new line numbers feature for DM." I don't know whether it was my snipy comment or not, but thanks really, its been far too long without it. | |