I'm hoping doing so might increase the likelihood of the standards of BYOND changing. Most games don't seem to worry about this. I've been toying with it a bit lately, and the simplest things like this seem to make the biggest differences in AI's realism. This has also left me growing quite curious about how BYOND handles path finding in its procs like step_towards.
With pixel movement, BYOND uses A* for pathfinding. I think it has gotten pretty decent, too bad the Pixel Movement lib doesn't take advantage of it.
also with the party system you can invite anything in the world to it o.O and they dont even need consent you can literally force people into your party XD
ohh, using how you already have it set up how would i go about making it so only players can be invited and only if they agree to it
is it possible to make a pop up box over the buttons in class selection to say what they are? if so exactly how would i do that? ive tried but got nothing but errors