Let me explain...
I love the series but the more I tried to do with the game, the more it was becoming less "Dragon Ball (Z)". During my last actual content post, the game was generally my own creation with minor references. The only "Dragon ball" parts of the game really were the race names/models and some terms like "Super saiyan"... I didn't even have actual Dragon Balls, because they wouldn't work well in an online game without severe restriction.
For a while now I've realized that I wasn't even really making a Dragon ball game anymore. I had no training, no kamehameha waves, and none of the characters from the show since the time frame was far into the future. Because of this I've decided to broaden the game into something completely original, 100% my own, without resorting to minor references to make the game interesting to some outsiders. Honestly I really don't want to solely draw in the anime crowd around here anyway, I didn't even release anything besides a few plain images and my page turned into a breeding ground for ePenor flexing, idiots, and people being accused of ripping from something that doesn't even exist yet... That's not really what I want.
For a while now I've realized that I wasn't even really making a Dragon ball game anymore. I had no training, no kamehameha waves, and none of the characters from the show since the time frame was far into the future. Because of this I've decided to broaden the game into something completely original, 100% my own, without resorting to minor references to make the game interesting to some outsiders. Honestly I really don't want to solely draw in the anime crowd around here anyway, I didn't even release anything besides a few plain images and my page turned into a breeding ground for ePenor flexing, idiots, and people being accused of ripping from something that doesn't even exist yet... That's not really what I want.
As for this game...
It'll still be the same basic game in a sense, except I wish to introduce races and classes that aren't Dragon ball. I also want a game with trade skills and a reasonable player economy, and honestly I couldn't think of a logical way to design that in the Dragon ball universe.
I do realize alot of you were looking forward to me making that "ideal DBZ game", and I'm sorry to let you down. In all fairness if that's what you're looking for, Dragon Ball Online II is amazing from what I've seen of it, and Quaddw is working on a newer version of Onslaught, both are very good alternatives and I honestly couldn't provide better.
I do realize alot of you were looking forward to me making that "ideal DBZ game", and I'm sorry to let you down. In all fairness if that's what you're looking for, Dragon Ball Online II is amazing from what I've seen of it, and Quaddw is working on a newer version of Onslaught, both are very good alternatives and I honestly couldn't provide better.
As for my graphics
They're kinda on the back burner too. They were looking really nice and were fun to make, but honestly I think I was in overkill mode with the alphas generated to produce that kind of smoothness. Imported they had at least 40 different colors per base, and would be very inefficient for a little extra eye candy. To save myself time I've moved into generally smaller graphics, something more in the 32x32 range. That should at least allow me to progress a little quicker, since drawing all of those icon_states was such a time killer, and there was no way I would ever finish all of the overlays in the next few years as a solo artist... lol.
In short...
FoL has become a currently unnamed project. The whole story and gameplay will remain practically unaltered. From this point on this is no longer a fan game, but an entirely original creation with some similarities.
<3 Ken.
I hope you finish this. And please, more post detailing your new project :)