I updated FFO with world/map_format = TILED_ICON_MAP
No other changes were made to the game.
I hadn't tested it using any of the recent betas;
it had been running on 454 up until last night.
{edit: the game was compiled using 458 if that makes a difference}
I haven't had time to test this extensively, but here are my results after 3 attempts to get it up and running on 457:
Numbered Steps to Reproduce Problem:
attempt to load FFO using standard protocol
Results:
DD crashes after about 2-3 minutes of loading FFO.
no bugs listed in error log text file
nohup.out reads:
Tue Nov 17 15:16:58 2009
Auto-safety mode: safe (working directory access).
World opened on network port 2442.
Welcome BYOND! (4.0 Public Version 457.1049)
The BYOND hub reports that port 2442 is reachable.
BUG: Crashing due to an illegal operation!
One thing of note:
The first time I tried to run FFO, nohup.out contained an extensive crash report that seemed to indicate a problem with libbyond.so and/or libext.so. I had forgotten to copy over the old libs, so I reinstalled BYOND again just to make sure everything was in order. Specifically:
download 457.1049_byond_linux.zip to home directory
unzip 457.1049_byond_linux.zip
cd byond
sudo make install
sudo cp bin/lib/* /usr/lib/
Since the reinstall, nohup.out only contains the relevant line "BUG: Crashing due to an illegal operation!" with no mention of the byond libs. Rebooting the computer hasn't helped either.
I'm not sure what else I could test at this point that would be of use to you, but please let me know what other info you might need.
Without core files to trace anything back I'll probably need to test this out myself. Is the game available for download on the hub (if so at which hub entry), or if not would you be able to send me a copy of at least the hosting files, preferably also the source, at [email protected]?