First off, I'd like to say a happy belated fourth of July to all those who care and celebrate it. Akto and I have seen our share of Fireworks and have been able to work between things to find new content for you. This week we won't disappoint! We have a new class as well as slightly new factors and rumors for future content that I'd like to share with you all and excite you. Yes, I am going to wave a candy bar in front of you and want you to want it. Duh!
Let's cut to the part that you're excited about; the new class will do me the honors! As the hub says, the newest class is the Maniac. Joining the field with three skills and a cleaver. This bloodied up character will run around slowing and killing enemies with his weapon. The skills can work together, so try using all the combos you can. His first notable skill is Hysteria, which is a boost for ranged attacks and a slow's duration from another skill, which is Crippling Cleaver that, when hit, the enemy is slowed. Use them in conjunction to get kills! The last skill is Cleaver Rush, where a set of cleavers come from the Maniac, a move to make the enemies scramble.
Along with the Maniac are some bug fixes. If you've noticed, Assassins have been tweaked a while ago. While a post was never made, the Assassin's overall structure stayed while a few changes were made. Range attacks now give energy, but have a longer duration between throws. Because Assassin's are more melee, that is still their primary source of energy, though some people being tricky (don't look at me) can use range moves from behind and hope for some energy. Get them with the Backstab, it's okay! While the duration on the range has changed, the Stealth had been tweaked as well. It now runs on a duration after coming out of it. We don't need Assassin's running around all the time while stealth. So get out and start punching people around. They need it.
The last notable change is the map. The map used to be platforms of land that player's had to maneuver around and jump about to get kills. Now the map is more land-based, where there is no lava! Poor lava... But now we have buildings too, making a fight in the air more possible. Don't get caught with an Archer's knockback arrow... because if you get knocked off a building... I might laugh if someone snipes you. Just saying.
Now for the rumors. In the topic posted by me, labeled "A New Field", Akto had mentioned that we were debating on making it a free roaming game, though after a short discussion we decided to keep it the way it is. To trade off on this, we have plans on making a variety of maps and possible game modes for the future. These maps and what they have on them, as well as the game modes themselves, are going to remain a secret. Though I'd like the news to be out for everyone to get excited.
Reminder to everyone… While I’d love to mark down every bug, the truth is that they may be fixed throughout the week. This means that the Release Notes to not cover every single bug fix in the game. It only focuses the new classes and any notable changes around the time of the update. Enjoy!
The hint to the next class is... You're not getting one! Some details will be released in the hub when the date of releasing it gets closer. Don't hate me!
ID:860405
Jul 9 2012, 10:45 am
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#1 Jul 9 2012, 11:54 am
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You need more pictures. Maybe change it up a bit with some bullet-points. Otherwise, this is a wall of text.
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#2 Jul 9 2012, 12:42 pm
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This game kind of intrigues me. I'm not a huge fan of the game-play(It's not bad, but it isn't exceptional either), but I really adore the art style.
I was kind of expecting an open-world exploration based side scrolling action RPG based on the screenshot | |
#3 Jul 9 2012, 12:55 pm
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@Cloud: While I'd love to put pictures in, I have zero. I'm not that well with drawing and being happy with it so I have a few picks of concept art when needed to display the ideas. Getting them online is another story since I use pencil and paper. I can try to make some stuff in the next update, but otherwise notes will remain just notes.
@Yut: While an open world would be interesting, it is a lot of coding. If something like that was to happen we'd have to change the entire game and no one would see it for weeks until Akto was done. For now, it is going to be a Player versus Player with an Endless Mode and a Match Mode. Also, we have few ideas for future updates. A lot of them won't be seen until we get a few more classes in. Why is this? Because the updates possibly need more variety in classes based on the objective. Therefore, we'll be building a roster before doing much more. In development, we have about four more classes. Beyond there is fair game. | |
#4 Jul 9 2012, 12:56 pm
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For anyone else, please refer to the Feature Request forum. No one has e-mailed me, so that forum is also useful in relaying some good suggestions. Players are reminded to be respectful and positive. Negative comments on features will not be tolerated.
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#5 Jul 9 2012, 12:58 pm
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It's also really, really buggy. But I'm sure you're aware of that. I'd recommend using a different mob to handle the title screen, etc or something that can't move. Lots of blackscreens and seeing random mobs fly through the air
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#6 Jul 10 2012, 6:39 am
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I'm unsure why Akto hasn't replied, since I think he seen this. For us, it isn't that laggy or buggy. While Exerxist experiences some lag on her side, it is due to her computer and we know this. I'll see what I can do and ask about it.
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#7 Jul 10 2012, 8:45 am
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Here's 2 I can list off of the top of my head. It wasn't laggy for me.
-Create a new game at the title screen and wait for it to start without anyone else joining. Black screen :D There's also an instance where your mob flies down through the title screen/menu -Not 100% sure how to reproduce it but you can make your mob fall through the title screen/menu by simply navigating it..? It's one of the buttons | |
#8 Jul 10 2012, 10:05 am
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Thank you, Yut Put. I had forgot to check the game lobby after I had made a few recent changes that were messing with the old system. They should be fixed and ready to play now.
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