First off, I'd like to say a happy belated fourth of July to all those who care and celebrate it. Akto and I have seen our share of Fireworks and have been able to work between things to find new content for you. This week we won't disappoint! We have a new class as well as slightly new factors and rumors for future content that I'd like to share with you all and excite you. Yes, I am going to wave a candy bar in front of you and want you to want it. Duh!
Let's cut to the part that you're excited about; the new class will do me the honors! As the hub says, the newest class is the Maniac. Joining the field with three skills and a cleaver. This bloodied up character will run around slowing and killing enemies with his weapon. The skills can work together, so try using all the combos you can. His first notable skill is Hysteria, which is a boost for ranged attacks and a slow's duration from another skill, which is Crippling Cleaver that, when hit, the enemy is slowed. Use them in conjunction to get kills! The last skill is Cleaver Rush, where a set of cleavers come from the Maniac, a move to make the enemies scramble.
Along with the Maniac are some bug fixes. If you've noticed, Assassins have been tweaked a while ago. While a post was never made, the Assassin's overall structure stayed while a few changes were made. Range attacks now give energy, but have a longer duration between throws. Because Assassin's are more melee, that is still their primary source of energy, though some people being tricky (don't look at me) can use range moves from behind and hope for some energy. Get them with the Backstab, it's okay! While the duration on the range has changed, the Stealth had been tweaked as well. It now runs on a duration after coming out of it. We don't need Assassin's running around all the time while stealth. So get out and start punching people around. They need it.
The last notable change is the map. The map used to be platforms of land that player's had to maneuver around and jump about to get kills. Now the map is more land-based, where there is no lava! Poor lava... But now we have buildings too, making a fight in the air more possible. Don't get caught with an Archer's knockback arrow... because if you get knocked off a building... I might laugh if someone snipes you. Just saying.
Now for the rumors. In the topic posted by me, labeled "A New Field", Akto had mentioned that we were debating on making it a free roaming game, though after a short discussion we decided to keep it the way it is. To trade off on this, we have plans on making a variety of maps and possible game modes for the future. These maps and what they have on them, as well as the game modes themselves, are going to remain a secret. Though I'd like the news to be out for everyone to get excited.
Reminder to everyone… While I’d love to mark down every bug, the truth is that they may be fixed throughout the week. This means that the Release Notes to not cover every single bug fix in the game. It only focuses the new classes and any notable changes around the time of the update. Enjoy!
The hint to the next class is... You're not getting one! Some details will be released in the hub when the date of releasing it gets closer. Don't hate me!