
ID:863274
Jul 11 2012, 4:23 am
|
|
I'm currently working on a Space Survival Game right now, here's a little preview of how the station will look (roughly)
![]() | |
#1 Jul 11 2012, 6:46 am
|
|
This is beautiful!! This really looks decent and a lovely style! Looking forward to have some more pieces like this!
| |
#2 Jul 11 2012, 10:49 am
|
|
I doubted you at first with your naruto post but your scenery art is very nice, keep it up(The highlights of the wall panels are a little jagged and the yellow caution pipes + wall popes on the front wall are pillowy, though)
| |
#3 Jul 13 2012, 1:36 pm
|
|
The perspective looks screwy. You can see 3 sides of the wall while only 1, not including the top, of what I presume to be a glass wall. I like the colors though.
Hopefully the game play will be great! | |
#4 Jul 13 2012, 2:14 pm
|
|
I love the perspective actually. It's a throwback to a lot of classics, like Metal Gear 2: Solid Snake, and there's a lot of good details going on too.
| |
#5 Jul 13 2012, 4:24 pm
|
|
Reminds me of Bomberman.
| |
#6 Jul 13 2012, 7:08 pm
|
|
Reminds me of the X-Men, Danger Room.
| |
#7 Jul 13 2012, 7:17 pm
|
|
Reminds me of Fusion Frenzy. No idea why.
| |
#8 Jul 13 2012, 7:28 pm
|
|
Well you know what they say.
A picture is worth a thousand games. | |
#9 Jul 14 2012, 8:48 am
|
|
It looks nicely styled, very neat indeed. I also favor the perspective as D4RK3 said.
| |
#10 Jul 15 2012, 5:06 pm
|
|
The perspective is a little confused, but I don't think it would distract from playability. The lines are clear and it seems easy enough to distinguish between passable and blocked locations. One suggestion I might make is that with so much grey blue, you may want to use hue or saturation to indicate passable areas. IE make passable floor a warmer grey while the blocked areas are a cool grey.
Regardless, I wouldn't spend much time tweaking right now and would focus on getting a playable game. | |
#11 Jul 15 2012, 5:13 pm
|
|
I think the perspective would work a little better if the blocks covered one another. Right now if two blocks are vertically adjacent, they both show their front side; but really the upper block's front should be covered by the lower block. Right now it looks like there's a small open space between them, or that they're at different heights.
| |