ID:87087
 

Help file in-game.


In Empire defense, you must fight off enemies before they get to your empire.
In the beta there there are three use-able classes, two resource buildings, fourteen types of enemies, and 20 waves.


Update notes:
V2- Area two
Seven new enemies to fight.
A new unit and a new resource building
10 new waves
Upgrading units - click them to upgrade.
Rework of the shooting system.


All material in this game is made & owned by Mechanos7.
Will thar be medals?
Ganing wrote:
Will thar be medals?

Yeah.


Mages and orchards are completely done, working on ideas and such for area two enemies.

Why do you say it can only be played multi-player but have it listed as single player?
Foomer wrote:
Why do you say it can only be played multi-player but have it listed as single player?

Changed it to both.

Brainstorming new enemies, new version should be up this week.

V2 coming soon!
One new area
A new unit and a new resource building.
Ten new waves, seven new enemies.
Currently in balance tweaking, nothing else left!
After defeating the Twin Drakes I got the 1000 gold right, so I take that 1000 gold and fortify my city's defense. Only to find out that I was actually supposed to wait and hit the arrow and fortify the Highway... I suggest making it so that after you defeat the Twin Drakes that you automatically spawn there... cause I wasn't ready for the frogs either.

So after the balance tweaking that's it?

Also, I've always died at like wave 14... gay >->

Bugs -

You can put a farm over another farm... so yeah.

Runtimes -

runtime error: Cannot read null.desc
proc name: Entered (/area/east/Entered)
source file: towndefense.dm,504
usr: null
src: the east (/area/east)
call stack:
the east (/area/east): Entered(null, the path (3,8,1) (/turf/path))

runtime error: Cannot read null.desc
proc name: Entered (/area/south/Entered)
source file: towndefense.dm,513
usr: null
src: the south (/area/south)
call stack:
the south (/area/south): Entered(null, the paths (8,7,1) (/turf/path/paths))