ID:878549
Jul 19 2012, 10:10 am (Edited on Apr 14 2020, 7:10 pm)
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Resolved
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With your test case I can see this in action now and I'm preparing a fix. The problem is that some of the objects on your map have a step_x/y way outside of normal bounds. In your case I found some with step_y=-60, which should actually be step_y=4 and placed two turfs further to the south.
Since I think it's unreasonable for the server to expect to look for step offsets too far outside normal bounds, the next best thing is to make the map "normalize" the object (something that Move() does already) by moving it to a different loc after the map loads. |
Also, does this happen in older versions?