Descriptive Problem Summary:
When programatically setting world.maxy after changing world.icon_size to something other than 32, unusual behavior occurs at the map boundary.
If I set world.maxy to 10 , I can only see 9 tiles on the y-axis - I can still move into the extra tiles, and they're still treated normally, however I have found it impossible to get them to render (playing with world.view).
If world.icon_size is 32, it seems to work properly.
Numbered Steps to Reproduce Problem:
I've attached a private project to demonstrate this. Simply run, click Game -> New Game (Easy). This should generate a 9x9 grid, instead you see only 9x8.
Does the problem occur:
Every time, when world.icon_size is not 32 (tested 8, 16, 24)
I plan to release this game on New Year's Day as part of a massive publicity gimmick, so I'll work around the bug and let you know how it goes. =P
EDIT- For some reason, despite checking "could this issue affect security" this entry was not hidden when I logged out of the website and viewed the bug lists.
Contact me for the project files (email@example.com)
Dec 22 2009, 6:39 pm (Edited on Dec 22 2009, 6:53 pm)
Not a bug