Today I started revamping the control scheme for Axion, the tactical RPG I am working on. I know the interface has problems as it is now, but I'm not sure how to make it work.
For now, the game may be thought as a poor man's Final Fantasy Tactics, except navigation on the map is done in the same way as a conventional RPG. Thus, there are a lot of menus. At least seven buttons are needed: four directional buttons, one to summon the main menu, one to interact with people and work through menus, and a cancel button. Any more would be confusing.
Today I also discovered Forum_Account's keyboard library, and it has been very useful. I am still finalizing which buttons do which task. Any suggestions? One thought I had was using Q, W, E, and the arrows, or Shift, Enter, and Backspace, or allowing several choices.
And what about the mouse? I could allow for clicking on menu choices rather than scrolling through menus, or allow both. Do you guys think that's a good idea?
Until I started doing my own programming, I never imagined that something as straightforward as intuitive menu navigation would be a challenge.
Jul 23 2012, 12:12 am