ID:88625
Dec 19 2009, 12:00 am
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#1 Dec 26 2009, 1:38 pm
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YEA + 100000000000000
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#2 Dec 31 2009, 9:02 pm
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NO WAI!
1st game 2 teabag people? | |
#3 Dec 31 2009, 9:52 pm
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Yeah, you can teabag people by crouching over them. It doesn't really do anything but it still looks silly.
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#4 Dec 31 2009, 9:53 pm
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SuperAntx wrote:
Yeah, you can teabag people by crouching over them. It doesn't really do anything but it still looks silly. Most. Epic. BYOND. Game. Evar. Lol, I've never teabagged anyone on a BYOND game so this will be fun. | |
#5 Jan 2 2010, 8:55 am
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Ganing wrote:
SuperAntx wrote: LOL | |
#6 Jan 2 2010, 8:55 am
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THIS GAME IS THE BEST ON BYOND
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#8 Jan 2 2010, 1:53 pm
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Omg! This... this is awesome! Great! Perfect!
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#9 Jan 8 2010, 10:05 am
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OMG! love this game
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#10 Jan 17 2010, 8:46 am
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Epic large icon.
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#11 Jan 22 2010, 2:10 am
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I had better be able to hold a grenade until it explodes.
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#12 Jan 22 2010, 8:34 am
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Mickemoose wrote:
I had better be able to hold a grenade until it explodes. I'm afraid there's no way to "cook" a grenade in Decadence. I hadn't really thought of any reason to build a mechanic for it besides suicide runs, but even with those it's much easier to just throw a grenade. | |
#13 Jan 22 2010, 11:57 am
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SuperAntx wrote:
Mickemoose wrote: ): | |
#14 Jan 31 2010, 8:07 pm
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I'm pro in this game, ask Super. ;D
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#15 Feb 20 2010, 8:42 pm
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Awesome game, minor bugs but I'm sure they will be fixed soon. I'm looking forward to playing this again soon =]
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#16 Feb 27 2010, 2:51 pm
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SuperAntx wrote:
Mickemoose wrote: Just make it be holding the macro to cook, players can just tap normally to throw it, but ossum peeps can go hardcore and cook that bish like you're having guests over. When's the next test phase? I wanna play too :( | |
#17 Feb 27 2010, 3:35 pm
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There's more to it than a simple mouseup/down check. There's also tracking the player's target while moving, making sure the player's icon is frozen properly with the grenade out, and a bunch of other things you might not think about initially. It's possible to add, but it's just not in right now. I haven't built the mechanics for it.
There may be a test tomorrow, but I wouldn't make plans for it. I made some alterations to the title screen yesterday, but the majority of my time has been spent trying to fix a few bugs with the host configuration files. | |
#18 Mar 1 2010, 6:14 pm
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