Putting this here because I havent seen any BYOND developers read any sections where this makes sense
I have, for reasons, been reverse engineering BYONDs network protocol, I got the packet headers and the first packet sent by the client down, but I got stuck on the encoding of every packet after that
I tried to implement the decoding function in C from disassembled libbyond.so code, but I didnt get my implementation to decode it properly (my attempt http://pastebin.com/4cUWNbsQ)
Could a BYOND developer shed some light on this?
To make this a feature request, could we have a bit of official documentation for the protocol
ID:891206
Jul 26 2012, 11:30 am
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