#40 Jul 29 2012, 8:34 pm
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In fact, games that incorporate building are very much so playing towards the strengths of the BYOND platform.
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#41 Jul 30 2012, 3:27 pm (Edited on Jul 30 2012, 3:47 pm)
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Now with slipshod procedural generation based on a fractal heightmap! | |
#42 Jul 30 2012, 3:28 pm
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I have no idea what you just said but I assume you're referring to the light.
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#44 Jul 30 2012, 5:53 pm
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See Yut. Was that so hard?
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#45 Jul 31 2012, 4:55 pm
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Playing with the new steam engine
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Yut Put wrote:
Now with slipshod procedural generation based on a fractal heightmap! ^This what the heck? | |
ImmeasurableHate wrote:
Yut Put wrote: Read comment #43. | |
#48 Jul 31 2012, 7:10 pm
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Hub released
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#49 Aug 1 2012, 7:32 am
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smexy maptext for dem nametags
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#51 Aug 1 2012, 10:26 am
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borders for the maptext?
I also gotta fix the maptext so it accepts multi-word keys.. | |
Yeah, for the maptext. Everyone who makes memes knows that plain white text makes for horrible reading over detailed backgrounds. I think Forum_account does this by making 4 additional objects with 1-pixel offsets.
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#53 Aug 2 2012, 12:21 am
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Adding a shadow to the text also helps readability a ton.
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#54 Oct 30 2012, 7:36 pm
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Bumpity bump bump for progress' sake!
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#55 Nov 1 2012, 3:04 pm
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Zen's updates were moved to its hub, and then I got bored with the game so I stopped updating it.
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