In fact, games that incorporate building are very much so playing towards the strengths of the BYOND platform.

Now with slipshod procedural generation based on a fractal heightmap!
I have no idea what you just said but I assume you're referring to the light.
In response to EmpirezTeam (#42)
Random map generation.
See Yut. Was that so hard?
Playing with the new steam engine
In response to Yut Put (#41)
Yut Put wrote:
Now with slipshod procedural generation based on a fractal heightmap!

^This what the heck?
In response to ImmeasurableHate (#46)
ImmeasurableHate wrote:
Yut Put wrote:
Now with slipshod procedural generation based on a fractal heightmap!

^This what the heck?

Read comment #43.
Hub released
smexy maptext for dem nametags
In response to Zohan98 (#49)
Borders would be much smexier, I think.
borders for the maptext?
I also gotta fix the maptext so it accepts multi-word keys..
In response to Yut Put (#51)
Yeah, for the maptext. Everyone who makes memes knows that plain white text makes for horrible reading over detailed backgrounds. I think Forum_account does this by making 4 additional objects with 1-pixel offsets.
Adding a shadow to the text also helps readability a ton.
Bumpity bump bump for progress' sake!
Zen's updates were moved to its hub, and then I got bored with the game so I stopped updating it.
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