I'm wondering. Is there a way to "combine" EYE_PERSPECTIVE and EDGE_PERSPECTIVE?
My reasons for this are because of how I am going to be handling cutscenes in my single player game. The player might not always be in the cutscene, but the client's eye would be there. Because of this, I am forced to use EYE_PERSPECTIVE so that the screen won't go black once you are out of view of your mob. However, for visual appeal, I want it to be able to behave like EDGE_PERSPECTIVE. Can this work somehow?
Copyright © 2024 BYOND Software.
All rights reserved.
So: