ID:91083
 
I'm surprised... I've managed to progress fairly quickly as far as my Pokemon TCG Game is concerned... I was certain that properly-resizing all the cards would take me days, but I luckily found a program that did it all in ten seconds flat!

In addition to having every card from the base set sized properly, I've also got most of the game's interface designed. Rather than a viewpoint change, I'm going to use a new window for duels to pop up, and even a big pop-up when you start a duel that uselessly proclaims who you're dueling and shows you their name and deckname, and such.

Code-wise, I still haven't got much other than the bare-bones done, but I'm not worried about that at all. After all, coding's one of my few specialties.

In fact, I've even found the time to think up some little interface perks for the players. For example, I intend to include music in the game, so I should obviously have a music toggle option, right? I'm also going to include an option that toggles card-descriptions between images and text. What that means, is. You can either see an enlarged version of the card when you want to examine it, or the actual text from it.

So, for now, I'm going to finish up the interface, and actually get to work on the coding... Well, it shouldn't be hard, but it'll definitely be tricky to tie all of this into such a tangled knot.

All in all, the only hard part left will be putting the 102 cards from the base set into the game. But, it's nothing more than time-consuming really. It's a nice refresher to actually work for once, though...

If things go as planned, it should be ready for testing within the next three days, or even less! Here's hoping!

Oh, before I forget, I'll also probably include some kinda ranking system. Right now I'm figuring there'll be "wins", "losses", "draws", and "points". Wins giving one point, losses taking away half a point, and draws doing nothing. Well, I'll think it through more later.

There'll also be an option to upload user avatars. I may or may not make it BYOND Members Only, and give non-members a list of icons to choose from, we'll have to wait and see. Anyways, here's hoping things go well! Later!
Make it faster. D<

No, seriously though bro'. Looking forwards to seeing this up in action. Need some nostalgiafuel.
That sounds rather promising. If you need any help (if you have any questions or so forth), you can talk to me on MSN at moezv@hotmail.com

I wish you the best of luck in this - and when you design the battle system - be sure to make it modular. It can get very complex later on.


For example, Ditto's & Brock's Ninetales' Pokemon power and Rainbow energy were some of the cards that gave me a bit of a problem where I had to redesign the system in order for them to work.


You can get BYOND to resize and reposition the cards, which I did. It just involves a few simple icon procedures :)


(Consequently, redesigning due to Brock's Ninetales and then school starting during the middle of that caused me to lose track and messed up my source very badly. And I couldn't track down what caused a huge lag whereas it was smooth before - hence the reasoning of the discontinuation).
GhostAnime wrote:
That sounds rather promising. If you need any help (if you have any questions or so forth), you can talk to me on MSN at moezv@hotmail.com

I wish you the best of luck in this - and when you design the battle system - be sure to make it modular. It can get very complex later on.


For example, Ditto's & Brock's Ninetales' Pokemon power and Rainbow energy were some of the cards that gave me a bit of a problem where I had to redesign the system in order for them to work.


You can get BYOND to resize and reposition the cards, which I did. It just involves a few simple icon procedures :)


(Consequently, redesigning due to Brock's Ninetales and then school starting during the middle of that caused me to lose track and messed up my source very badly. And I couldn't track down what caused a huge lag whereas it was smooth before - hence the reasoning of the discontinuation).



Ah, thanks. I really appreciate that.

At the moment, I'm still working on it, but I've hit an annoying snag due to the fact that grids apparently can only display 32x32 icons, which messed up my plan for the interface of viewing your/your opponent's hands. But, in actuality, that might've been a good thing.

As it was, the interface was getting a little too complex code-wise to work with, switching back and forth between mob and button interfaces like there was no tomorrow. (It would've been simple for the players though, of course).

Once I can get some initiative gathered up, I'm restarting it, and getting a playable version out ASAP though.