Decent Game Design, Part 1 - Player Entry
As you can see, rushed appearance of my graphics aside, that is pretty poor. There's a lot of information on that which really doesn't need to be there. If I was some random new player who found your game outside of BYOND, I probably wouldn't give it the time of day. Let's break down what's wrong with it.
Nice article, really inspiring and i honestly think this should be publicly visible to all new game designers introduced into byond, like in the 'BYOND 101' or 'BYOND Whitepaper' sections, but theres only a small issue when one of your arguments:
Now although i agree that most people get "turned off" by the lack of aesthetics in designs like this, bear in mind that customized skins were not introduced until 4.0 before which byond still had an impressive fan base(Players, Games, Designers) meaning people were still drawn into it despite that old tabs and what not layout.
Quite frankly im not really sure what my point is ;P but i felt old school byond needed a little back up XD...
Old school BYOND? Reppin' 2003 here mate. ;)