Some of a /client type's variables (seemingly the read-only ones) can be retrieved via its vars list, but are not found using vars.Find(). This is annoying because it makes it impossible to tell whether built in types (assuming this isn't limited to just /client) have a given variable.
Code Snippet (if applicable) to Reproduce Problem:
The second line above displays the key variable's index in the vars list and the third returns 1.
0 is displayed on both lines.
Does the problem occur:
Every time? Or how often? Every time.
In other games? Yes.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Hard code all of the variables that can not be found and hope that nothing changes in later versions.