sd_Text

by Shadowdarke
Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes.
ID:91578
 
Preview some features of the sd_Text library with the free sd_TextDemo!

sd_Text expands on the MapText library.

MapText vs. sd_Text MapText Library sd_Text Library
Displays Text on turfs on any atom
Chat Balloons immobile fully mobile with two optional movement styles
Client Screen Text Windows N/A Yes!
Client Screen Input Windows N/A Yes!
Font Icons 8 icon states per character 1 icon state per character.
BYOND version 306 requires 307/311 beta
Available to everyone www.BYONDscape.com subscribers


Version 10

  • sd_Text gets a long overdue update using pixel offsets instead of icon operations. What does this mean to the user? Faster programs! The icon arithmetic in BYOND causes addition downloads, with sd_Text each client used to download 8 separate icons of each font. With pixel offsets, one icon is all sd_Text needs.
  • The sd_RegisterFont and sd_FontIndex procs have been removed. With the new pixel offset method, the Font Registry has been completely phased out.
You must fix some errors, on this demo!