Outside Area Demo demonstrates how to implement day/night cycles two ways, with overlays or with the luminosity variable. This demo also shows how to change a turf from one area to another.
The area overlay day/night cycle is much faster than turf overlay day/night systems, accomplishing the same effect with a couple lines of code and no lag producing loops. I’ve tested it with maps as large as 500x500x5 with no lag at all.
Version 1 includes a simple weather display system. Also, the overlay daycycle() has been modified to allow other area overlays to persist when it changes to day or night.
Sep 6 2001, 12:00 am