Applies to:
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
Honestly, i'm not sure if this actually already possible. But i've looked at client.eye and I haven't seen anything that suggest it is, hence me here suggesting it.

Since pixel movement is, well has become a feasible
option I'd wish if a client.eye.pixel control was added.

The visual of pixel movement for non-grid step sizes (not divisable by 32) is horrible, it looks really edgy and destroys that smooth feel pixel movement brings to the table. A feature to compliment the movement would be much appreciated, and encourage real use of the new feature.
client.pixel_x/y/z. Pixel movement itself is just as doable now as it ever has been, no new features have been added to that extent(?). The only thing that's changed is that those pixel movement systems might actually function in a multiplayer/online setting now.