Currently there is no way to determine a starting point or location based on pixels.
For instance if I wanted to create a projectile 8 pixels away from my character no matter what direction they were facing.
It just seems a bit of a drawn out process to do that and I've been told if you end up doing something repeatedly there should be a proc for it somewhere (hence my request).
ID:932040
Aug 15 2012, 5:43 am
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In response to Lummox JR
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I like your dir2offset. It's now going into my ProcLib, because it's ~2x faster than mine.
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Doing this as a multidimensional list though is pretty pointless; you're adding an extra lookup operation to no effect and wasting a list. If this is for a library though, then I'd suggest prefixing the var names with something so there's no chance of them being used in the main project's code.
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The calculations involved are quite easy to handle in soft code however.