ID:936136
 
Keywords: engine, lifem0dulor
What is my task?

To create a realistic game engine, which will I will be using in my later projects of originial games

What inspired me?

I've been trying to create a game engine in XNA but as I do not get the XNA coding language, and im amazed by what people have done for it, so i'm going to create one for BYOND

Any doubts?

Only one, my icons if I make the icons too bad then the engine will be rendered useless.

How easy will easy will it be able to make a game off it?

Should be very easy, depending on the options I've selected such as if I changed Random world generation to 1, then all the worlds would be randomly generated.

Do I have any plans for realising the source code in the future?

Maybe, if I reach a 2.0 then i'll release the old 1.0 code or beta code

User Interface?

Boxes with text in them mostly and the mainly the usage of the web browser would be needed, as we are moving to HTML5 etc the Web has become more powerful then ever
Make a realistic water engine , waves - motion - fluid-like nature.
LifeM0dulor wrote:
What is my task?

To create a realistic game engine, which will I will be using in my later projects of originial games

BYOND is already engine. You're better of making a framework that can be reusable in your projects.

What inspired me?

Any doubts?

Only one, my icons if I make the icons too bad then the engine will be rendered useless.

Sprites should be the least aspect you should worry about; focusing on whether the sprites are bad or not already tells me you don't have a consistent design.

Boxes with text in them mostly and the mainly the usage of the web browser would be needed, as we are moving to HTML5 etc the Web has become more powerful then ever

You are going to encounter problems with this since you're using BYOND's browser-control. Not everyone has IE9 installed, and using HTML5 would not work in < IE9, or at least that's what I think.

In response to Magnum2k (#2)
Magnum2k wrote:
LifeM0dulor wrote:
What is my task?

To create a realistic game engine, which will I will be using in my later projects of originial games

BYOND is already engine. You're better of making a framework that can be reusable in your projects.

What inspired me?

Any doubts?

Only one, my icons if I make the icons too bad then the engine will be rendered useless.

Sprites should be the least aspect you should worry about; focusing on whether the sprites are bad or not already tells me you don't have a consistent design.

Boxes with text in them mostly and the mainly the usage of the web browser would be needed, as we are moving to HTML5 etc the Web has become more powerful then ever

You are going to encounter problems with this since you're using BYOND's browser-control. Not everyone has IE9 installed, and using HTML5 would not work in < IE9, or at least that's what I think.

Indeed, but I don't know HTML5 aha, that was just a point I was trying to make I still use HTML4, but for the future I could make it more powerful etc, as for my consistent design
well I do have a consistent design, as Im thinking of it right now, just part of what makes most of them so great is their graphics i.e Crysis 2
So you want to make a "realistic game engine" using BYOND, to be used for future games.

You're inspired by your failure at using XNA.

Your only doubt is that your icons might not be good enough.

Making a game from your engine should be easy because random world generation can be easily activated.

You plan on maybe releasing an old source once it becomes obsolete.

The user interface is text boxes and the web browser, and you look forward to using HTML5 in the future.



Good plan.
In response to Kaiochao (#4)
Kaiochao wrote:
So you want to make a "realistic game engine" using BYOND, to be used for future games.

You're inspired by your failure at using XNA.

Your only doubt is that your icons might not be good enough.

Making a game from your engine should be easy because random world generation can be easily activated.

You plan on maybe releasing an old source once it becomes obsolete.

The user interface is text boxes and the web browser, and you look forward to using HTML5 in the future.



Good plan.

text boxes and a web browser, clearly not, most of it will but for the pure game play experiences it'll be mostly HUD's with health etc