Problem description:
Essentially, I have created images (image>world.icon size) and want them displayed when hovering over it's skill's counterpart.
After trying this through the Mouse over proc, I realised it's gonna squish the image into a 32x32 area.. Any idea's on how to get around it?
#2 Aug 19 2012, 11:31 am
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Is there a way of making it so that the window will be displayed in a certain area?
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Asakuraboy wrote:
Is there a way of making it so that the window will be displayed in a certain area? Are you create the image itself when you use mouse_over, or using it as an overlay? | |
Not that I know of, i don't think you control the window's position I may be wrong.
BUT if you have a permanent specific position in mind, simply make a label on top of your map in your default window, make sure it isn't visible.
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#5 Aug 19 2012, 12:03 pm
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#6 Aug 19 2012, 1:28 pm
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Thank you Koz!
And you Zohan!! xD | |
#8 Aug 19 2012, 1:38 pm
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yeh, yeh ._.
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#9 Aug 19 2012, 4:31 pm
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For future reference, mouse-over pointers are set with the object's mouse_over_pointer, not any mouse event.
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MouseEntered()winshow(usr,"label",1)
winset(usr,null,"label.pic.text='Bleh'")
MouseExited()
winshow(usr,"label",0)
winset(usr,null,"label.pic.text=''")