ID:94269
 
Keywords: byond, design
I've been messing around with the isometric map on BYOND. While I find it looks really cool, I spend more time fighting with the pixel offsets and layers trying to make it actually look like the person is going up and down, and I can't seem to win. I think we need more (easier) control over the layering.

Anyways, here are some isometric graphics, and some code below to get you started if you want to give it a try. If you want the guy to go up and down the map, you'll have to mess with Enter/Entered/Exited etc, whatever you prefer, and modify the players pixel_x and pixel_y.

All credits for the graphics go to Cuddlebear, except the player with the shadow facing the wrong direction. That guy goes to whoever the guy is that pops up when you google "free isometric graphics".


picture


world
map_format = ISOMETRIC_MAP
icon_size = 80
view = 6 // I use a 13x7 map with pixel size 80

turf
tileset
icon = 'isometric_graphics.dmi'
world
low
icon_state="low"
medium
icon_state="medium"
high
icon_state="high"
medium_ramp
icon_state="medium-ramp"
north{dir=NORTH}
south{dir=SOUTH}
east{dir=EAST}
west{dir=WEST}
high_ramp
icon_state="high-ramp"
north{dir=NORTH}
south{dir=SOUTH}
east{dir=EAST}
west{dir=WEST}
steep_ramp
icon_state="steep-ramp"
north{dir=NORTH}
south{dir=SOUTH}
east{dir=EAST}
west{dir=WEST}
medium_corners
icon_state="medium-corners"
north{dir=NORTH}
south{dir=SOUTH}
east{dir=EAST}
west{dir=WEST}
medium_corners2
icon_state="medium-corners2"
north{dir=NORTH}
east{dir=EAST}
west{dir=WEST}
high_corners
icon_state="high-corners"
north{dir=NORTH}
south{dir=SOUTH}
east{dir=EAST}
west{dir=WEST}
high_corners2
icon_state="high-corners2"
north{dir=NORTH}
east{dir=EAST}
west{dir=WEST}
tree
icon_state="tree"
low_bump
icon_state="low-bump"
medium_bump
icon_state="medium-bump"
mob/Login()
..()
icon='isometric_graphics.dmi'
icon_state="player"
Yay, my icons...
Cool resource, appreciate it. Perhaps I'll revamp Planetbreakers to have an isometric perspective if i ever get the game to a playable state.
Cuddlebear wrote:
Yay, my icons...

/me cuddles the bear.

--

I'm having visions! Painful visions, in them I see, I see... SIM CITY! Yes, Sim City recreations here on BYOND.
I guess I'll have to post about Isometricy now.
I would like to see a nice skate boarding game with half-pipe mechanics.
Tiberath wrote:
Cuddlebear wrote:
Yay, my icons...

/me cuddles the bear.

--

I'm having visions! Painful visions, in them I see, I see... SIM CITY! Yes, Sim City recreations here on BYOND.

Sim City 2000 would be the perfect match here.