Descriptive Problem Summary:
Changing the icon_state of an image in a *.dmi that is over 32x32 pixels does not change any placed in the Map Editor.
Any new obj/turf you create on the map of that type will have the new icon_states but any ones placed before the changes wont update at all. You have to delete them.
Numbered Steps to Reproduce Problem:
Add a turf or object to the map. Compile. Then change its icon state in the code. And compile again. It wont update.
The icon_state of the obj/turf to change accordingly after compile.
Nothing happens. It stays as it was.
Does the problem occur:
Every time? Or how often? Everytime.
In other games? Expect so.
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur?
Using any version prior to v471.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked?
This did not happen in versions prior to v47x.
Delete the object/turf on the map and re-add it.
Jul 3 2010, 5:34 pm
Not a bug