When hosting a game with DreamDaemon on a Linux server, OpenPort() is never called.
Code Snippet (if applicable) to Reproduce Problem:
//This will work on a Windows machine but not a Linux server.
world/OpenPort()
while(1)
world<<"Hello, world."
sleep(1)
Expected Results:
"Hello, world" should be shown every tick.
Actual Results:
Nothing happens.
Does the problem occur:
Every time? Yes
In other games? Yes
When does the problem NOT occur?
OpenPort() is called normally on Windows machines.
Workarounds:
Constantly look for a world.port under world/New() then do whatever from there.