| A destructive race in space with simultaneous turns.
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| The final phase of my racing combat board game, StarScurrier, is almost done. As usual, here's a picture for Tech Tree …
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| I took most of last week off due to my pancreatitis (and maybe some laziness), but I've now implemented the third phase …
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| I was in the hospital for the last couple days and didn't get to finish the next phase of my racing combat board game, …
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| Here are some pictures of the next phase of my racing combat board game, StarScurrier. Most of the input depends on …
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| I've managed to get a good start on the phases for my racing combat board game, StarScurrier. The first phase with …
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| Sometimes, order matters.
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| Previously, I divided StarScurrier's turn cycle into 7 simultaneous phases. It solved some cases where it mattered what …
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| With the deadline for BYOND Casual's Imagination Competition over, I've resumed work on my racing combat board game, …
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| Here's a mock-up of my combative racing board game, StarScurrier. Granted, I have yet to place any ships so it's a bit …
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| I don't like how I was tying StarScurrier's resource generation to the amount of cargo held. If players earn credits …
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| For those who don't know what StarScurrier is, it's currently a game where up to 4 players race to complete laps or be …
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