| I know i am posting 2much and asking too much things but i just want to know my first log in screen works fine but when …
|
|
4 |
|
|
|
| Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
|
|
13 |
|
|
|
| hi Forum_account. i must admit that i am very looking forward to this next update. the game demo i bet will be packed …
|
|
1 |
|
|
|
| I am using Forum Account's Action RPG Framework as my core codes by the player Saving doesnt allow me to code my own …
|
|
13 |
|
|
|
| turf land1 icon = 'icons/land1.dmi' lava icon_state = "L1_Lava" Entered(atom/a) ..(a) if(ismob(a)) var/mob/m = a …
|
|
16 |
|
|
|
| loading Dragon Ball Z World Online.dme loading GameCore\demo\interface.dmf GameCore\demo\mobs.dm:17: warning: …
|
|
6 |
|
|
|
|
2 |
|
|
|
| Seems kinda odd for an "action" RPG to require you to lock onto targets in order to attack.
|
|
3 |
|
|
|
| would be nice to have scroll bars for the prompt. for example, an npc talking about a long quest information would need …
|
|
9 |
|
|
|
| So far i have looked through the framework and by all means, its amazing so far. There however is one slight thing that …
|
|
4 |
|
|
|
|
2 |
|
|
|
| Hello, Forum_account I was wondering if you could implent an easy-to-use way of generating and displaying on-screen …
|
|
6 |
|
|
|
| The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
|
|
2 |
|
|
|
| For the Features how about adding some beams in the game and beam battles.
|
|
5 |
|
|
|
| A basic saving/loading system with a menu to select characters would probably be generally useful.
|
|
2 |
|
|
|
| When setting Frames delay why does most people set them to 0.XX?
|
|
5 |
|
|
|
| Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
|
|
27 |
|
|
|
| In mob.action I have the following: action() if(!client) return if(steering) var/a = 0 if(client.keys[controls.left]) a …
|
|
6 |
|
|
|
| As Forum Account shown in version 5 where when player moves their info box dis appear. is there a way to make it …
|
|
3 |
|
|
|
| i like this update. keep up the great programming :) when blue-ooze has Constants.TEAM_PLAYERS and the green-ooze is …
|
|
2 |
|
|
|
| For the Features how about adding some beams in the game.
|
|
1 |
|
|
|
| here are a few of my requests. please let me know what you think about them. first, thank you for making this …
|
|
9 |
|
|
|
| The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
|
|
3 |
|
|
|
|
4 |
|
|
|
|
2 |
|
|
|
|
3 |
|
|
|
|
5 |
|
|
|
|
2 |
|
|
|
| it would be great to add Onscreen Battle System like pokemon games on Game Boy or maybe like final fantasy, as most …
|
|
3 |
|
|
|
| From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
|
|
0 |
|
|
|