Action RPG Framework

by Forum_account
Action RPG Framework
A framework for developing action RPGs.
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I know i am posting 2much and asking too much things but i just want to know my first log in screen works fine but when …
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Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
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hi Forum_account. i must admit that i am very looking forward to this next update. the game demo i bet will be packed …
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I am using Forum Account's Action RPG Framework as my core codes by the player Saving doesnt allow me to code my own …
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turf land1 icon = 'icons/land1.dmi' lava icon_state = "L1_Lava" Entered(atom/a) ..(a) if(ismob(a)) var/mob/m = a …
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loading Dragon Ball Z World Online.dme loading GameCore\demo\interface.dmf GameCore\demo\mobs.dm:17: warning: …
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Seems kinda odd for an "action" RPG to require you to lock onto targets in order to attack.
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would be nice to have scroll bars for the prompt. for example, an npc talking about a long quest information would need …
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So far i have looked through the framework and by all means, its amazing so far. There however is one slight thing that …
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An quest system maybe?
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Hello, Forum_account I was wondering if you could implent an easy-to-use way of generating and displaying on-screen …
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The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
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For the Features how about adding some beams in the game and beam battles.
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A basic saving/loading system with a menu to select characters would probably be generally useful.
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When setting Frames delay why does most people set them to 0.XX?
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Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
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In mob.action I have the following: action() if(!client) return if(steering) var/a = 0 if(client.keys[controls.left]) a …
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As Forum Account shown in version 5 where when player moves their info box dis appear. is there a way to make it …
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i like this update. keep up the great programming :) when blue-ooze has Constants.TEAM_PLAYERS and the green-ooze is …
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For the Features how about adding some beams in the game.
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here are a few of my requests. please let me know what you think about them. first, thank you for making this …
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The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
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Jtgibson's ActionLocks
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it would be great to add Onscreen Battle System like pokemon games on Game Boy or maybe like final fantasy, as most …
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From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
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