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A library for handling keyboard input.
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I was looking to make both "arrow key" and "wasd" movement possible in a game, but I can't find a way to make wasd work …
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client proc/has_key(k) if(istype(keys)) return keys[k] This proc returns the state of k. The istype() check is …
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How would I go about allowing macros defined by the skin to still work after implementing this Library? It may just be …
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I'm not sure if it's a BYOND bug or a missing feature of the library, but when I'm moving around and hold shift or …
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The previous update made it possible to do things like this: client keys = list("a", "b", "c") And the library would …
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A new library for handling keyboard input.
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