Pixel Movement

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Pixel Movement Forums
Re: bound_x/y fix
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Re: Errors
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A pixel movement library for isometric and top-down maps.
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All that's needed to allow use of bound_x/y (because right now it messes up collisions) is this: mob icon = 'mob.dmi' …
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So just transferring my post from ID:714629, I don't believe that I'm overriding any proc. I just overrided the …
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mob bump(mob/box/b, d) if(istype(b)) b.move(d) ..() box pwidth = 16 pheight = 16 icon = 'General.dmi' icon_state = …
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A tutorial explaining how to download, install, and use my Pixel Movement library.
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I whipped up a little something-something for you.
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Less lag is better lag!
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I created a simple playable demo using the Pixel Movement library. The library supports BYOND's isometric and …
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I posted an update earlier today. The big changes are: The library now uses the Keyboard library for input. Many vars …
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Is there a reason, or is it too late, to use bound_x/y and bound_width/height instead of pixel_x/y and pwidth/pheight?
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I'm trying to make bouncy walls using bump(). However, a problem occurs when you bump into two walls at the same time …
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A fairly significant update to the Pixel Movement library.
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Before BYOND had native support for pixel movement, the Pixel Movement library had its own pixel movement …
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I just posted another update. Here is a list of the changes: Fixed runtime errors that were caused by the mob's …
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Pixel Movement 3.0 Most of the changes focus on improving performance. There are a few ways this is done: 1. Minimizing …
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Some simple techniques you can use to optimize performance in projects using my Pixel Movement library.
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I just posted an update to my Pixel Movement library. The major changes include: Control Customization This comes in …
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The long-overdue update to my Pixel Movement library is here!
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