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| Hey everyone I just felt like posting some of my tips that get me through tough rounds. 1. Machine guns are your best …
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| The boss is back in office at Zombie Inc.
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| Current status of the horde!
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| Alrigh', I really, REALLY, like this game, and, I'd be interested in doing a few icons, all that you have to do, is …
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| Perhaps, if you die during a wave, you could choose whether or not to spawn as a Zombie until the round is over. Like …
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| As of right now, new things don't appear. There's no reason for explosive barrels to spawn. But as fights drag on and …
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| Last resort big guns would be nice as an option to purchase from the shop when we get upgrades and whatnot in. These …
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| To spice up waves other than simply throwing more zombies, having special waves would keep people on their toes and out …
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| Link to Mass Effect Galactic Readiness map. Mass Effect's map works like this; Over IRL time, your own galactic …
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| Small list of bug findings.
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| I'm pixelrat's friend. I got some more music for you. http://soundcloud.com/ lorhigs_dungeon all the tracks on there are …
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| Suggestion for a "secondary" mode with weapons
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| Something simple like bats or katanas. Or perhaps just a directional melee attack that has the ability to knock zombies …
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| I was thinking of maybe having "heavy" weapons. Like one time use weapons that would then need to be recharged or maybe …
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| For instance in the factory level, there could be a switch that triggers toxic goo to flood a 3x3 area for a short …
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| Two or maybe one. A zombie torso that either: Latches onto you and stops your movement or latches onto you and slowly …
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| "Maybe life is just a game where the rules never stay the same, in a second everything can change!"-Game Of Conviction …
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| I'm not sure how many weapons there are in the game, but could they each be assigned a hotkey 1-9, which could be …
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| Stretching the graphics and playing with the window maximized should be the default. The icon-size toggle should only …
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| Personally, I enjoyed this game a lot more when there was just an endlessly massive hoard of zombies, instead of small …
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| Bullet range should be unlimited, or at least reach the edge of player's visual range. Currently, it seems to stop like …
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| It is rather difficult to tell when you are picking up an item. A simple sound effect, and maybe some white text that …
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| My server is back up and running, it's the one hosted by no-one.
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| I'd like to see a feature which will send the hub scores for a certain player on client/Del(). I believe this will …
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