Source Files Released
Sadly, it's come time to move on from all the Drama of SoL. It's kinda sad what is being done to it all but such is the internet, filled with fake news and chats and whatnot. I wish I could share the type of person Fry is with you all but I suppose you'll all see one day. Or not.
In Any case! It's been a blast, enjoy SoL and do what you want with it. If you want to host it on here you are welcome to as well! hub password is "sol" (It should be defaulted to that for you to instant run)
Here is the link
Full disclaimer. I have no clue how the source will run but I went ahead and removed my name and all the code that links to my website and whatnot so it SHOULD all work, otherwise both SoL & SoL2 are all there and open for you!
Please be kind to the code. A vast majority of it is still from SPM himself, I never redid it all though I made a lot of QoL changes, there is still a lot there. Remember, this is the game you've all been playing for years and years and loved so don't go around hating it because you took a peak under the hood.
Have fun with it!
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Important 2-part Announcement (5/SEPT/2016) - The Future of SoL and Free Source Code!
It's extremely overdue, but I've finally conceded that I (Saucepan Man) don't have time for this project any more :( Nor will I in the future.
It is with a measure of regret, as well as relief that I'm passing this on to long-time host/custodian of SoL - "Mystery".
He currently possesses the source files for SoL, and has access to and control of this hub. There is nothing you as players need to do differently. The significance of this announcement is that hopefully the game will see some updates an progress.
My apologies to any previous/current staff member with whom I didn't discuss this move with. You guys have made SoL an amazing community and have driven the game's progress more than you probably realise. Everyone that appreciates this game owes you all a lot.
In recognition of this, you will retain your staff access/special privileges (subject to the 'direction' of the project. e.g. less reliance on a GM presence).
I had tried to make a new project, to be a successor to SoL. But for the same reasons, this new project is being discontinued. The ambition was for it to be a more polished and easier-to-play game. Ideally compatible with a gamepad, without losing the complexity of all the spells, abilities, classes, and character paths.
Instead of letting it go to waste, I've posted it online for all to use, for free. I'm not a coding wizard, so apologies if there are dumb mistakes in it. That being said, it runs well and has a much prettier creation/login screen than SoL ever did (I did spend over 2 weeks on it alone). The controls are simpler, and the spells code is modular - in the sense that you only need to add 'variables' to create a new spell - which makes updating and adding spells super easy compared to other methods. Overall, it would have been a great game, if I had a hyperbolic time chamber to code it in.
Please be aware that, while I'm not a particularly great coder, the code involved is fairly tricky, so I wouldn't recommend it for new coders. Also, I won't be providing a guide on it etc. - You're on your own, sorry!
Here is the link (https://mega.nz/#!g4Y31YJL!ki_LazPbSX71x1RFZYaFhlaYJOAhn0-n0 DCf1NU4q-g)
Download contains any and all assets for it - I'm holding nothing back from you guys. I relinquish all claim to intellectual property to the extent that it exists. Obviously any I.P. claim by FUNimation etc could be a thing. Removing Naruto images and renaming things will more or less free you up to create a for-profit game.
Thanks for everything guys, it was a blast!
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