Hooks are provided to allow you to define:
- how hits are determined.
- what happens when the projectile hits an atom.
- what happens when the projectile reachs max range without a hit
Also includes a handy proc for spread shots. Fire an even spread or random shrapnel within the cone of fire with one easy proc call.
Version 3: (04-04-2006)
- Fixed a bug that caused high velocity projectiles to occasionally miss. Kudos to DarkCampainger for not only noticing it, but also finding the fix! (DarkCampainger, XxDohxX)