This demo/system has DOES NOT use the BYOND isometric system introduced in version 455. This was written before that update.
Intended as a different way to display the DM map to a client, iso8 allows the player to view the terrain from 8 different angles, all displayed in isometric perspective. Up to five z map levels can be displayed simultaneously, allowing the player to view five stories of a building, see the side of a hill with a working passageway leading inside, etc.
Other features of iso8 include:
-Directional density and walls in between turfs.
These two allow the map builder to create a 4 by 4 room with dense walls using only 16 turfs (no outer boundary of one turf walls are needed).
-Roof removal and selective drawing of z levels.
Using areas, a mapper can select which z levels to
draw. This can aid in hiding content or allowing the player to view the inside of a house/building without the roof being drawn and obscuring the area.
-The ability to have movable atoms fall from one z level to the ones below it.
If no 'floor' is present in a turf, an atom will fall (Move()) to the one below it by default. Overriding this behavior a programmer can simulate climbing, levitation, power jumping, and flight.
This is very much a work in progress and I am releasing it as 'open-source' so that others will use and improve on it. Please, if you do add a feature, icons, or improvements, share them with the community so that we can all gain.
All icons are released to the community free of charge.
Jul 11 2006, 9:00 pm