Eternia: Battlegrounds

by Writing A New One
Eternia: Battlegrounds Forums
Developer Log - Lullaby
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Re: Holy Lightning Embodiment Freeze
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Hey all, as a lot of you know I've had my capacity to do big fun stuff and updates reduced a lot lately due to my …
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As the game regulars probably noticed I didn't do much in the way of updates this week, this is due to a multitude of …
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I got called away early today so I decided to begin this month's double experience weekend event a few hours early …
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Hello I have a request. I'm new in this game. Yesterday I create a Drakanite. I was asking to players online if we can …
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This week's batch of updates focused more on loot and making higher-tier parts of the game more accessible, as well as …
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Our new logo, thanks to Marco1212! Today's update was mostly number changes for some monsters and implementing the new …
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Today's patch focuses on making parties a bit less pointless, as they were basically a glorified way to have PVP mode …
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Before I say anything, let me say that Nadrew has worked hours and hours to optimize things game and attempt to make it …
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DOUBLE EXPERIENCE WEEKEND HAS BEGUN FOR MAY! Update Notes - Cinco De Mayo, 2017 Addition: Adds various items to the …
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It is literally ridiculous to do this as a melee. Since using pots is useless, I have to just use a town scroll, or …
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Hello all, it's the first weekend of the month, and that means double experience weekend, yaaaay. I'm planning to do …
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So as a melee, I pretty much can only use Heavy, double, and spamming E. And... that's what I do for about.... Well …
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Patch Notes - April 25th, 2017 Change: NPCs now regenerate health at a rate similar to players, and after around three …
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From now until Midnight April 24th, 2017 (US Central time), all experience gained from killing monsters is DOUBLED, …
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Update Notes - April 18th, 2017 Change: The monster loot system has been revamped, instead of only being able to drop a …
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I've come to notice that Battlegrounds doesn't seem to propose as many choices of clothes than Roleplay did. Maybe …
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Purging Gale tilebuff removal bug, seeking adressment to provide a(n), currently out of play, unique mechanic to an otherwise matte copy-pasta verb in comparison.
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It will also prevent the player from dragging an available skill to a slot that has a "ported" skill.
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Patch Notes - April 6th, 2017 Addition: You can now switch characters without relogging using the option from the …
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Update Notes - April 2nd, 2017 Addition: Save slots! Players can now have more than one character per account. There …
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I think that it'd be a nifty addition to make it so that you can see the following on the second page for weapons: Orb …
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Someone pointed out to me the other day that there's no place outside of the game to view the detailed change logs, so …
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As a note, yes I know the game is still in very early development. Much of what I have to say could very well be on the …
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The last week has been a bit slow for me, been fighting valiantly against my yearly sinus infection/cold that I tend to …
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Additions would like to see
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Today's update has a bit more than I expected and that's a good thing, the first one being the PVP bounty event. PVP …
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You move, text bar activates, regardless of whatever actions you are trying to make at the time. IE Fighting, move, now entering text instead of attacking or using skills.
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Today's update was fairly small but addressed a few major issues people have brought up. The first being how horrible …
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Today a content update quietly went live that added a few new monster types and filled in some level gaps while …
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The Bank update just went live, there's 50 slots to use right now (subscribers will gain access to 50 additional slots …
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The bank update got pushed back a few days due to some personal issues that arose during the week but I'm back on track …
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Most of the details on this update have been gone over in my previous developer logs (here, and here), and I'm pretty …
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Now that the quest update is out of the way, and easily expanded on (as hinted to by the nearly 30 quests in the game …
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Most people who have played the game in the last week and a half since we went live have talked to our friendly NPC …
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It's been about five days now since we first went live into open testing and a lot of work has been done in those five …
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for a game so brand new, this game reaches 15-20 pretty quickly. And it has less than 30 fans at the momment. Now, I …
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