ID:133641
Apr 12 2008, 8:29 am
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Would I be able to compile my source in 416 and host it on the 412 linux files?
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In response to Tom
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Thanks, by the way I've eliminated statpanel usage, I use a grid shearly to hold technique skillcards and stat information, I heard you liked to hear about that stuff rofl, I'm enjoying 4.0's endless new abilities.
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In response to Tom
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But not one for clients, right? :(
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In response to BigBoiD
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BigBoiD wrote:
But not one for clients, right? :( I'd like to get full WINE compatibility. I'll play with that at some point. |
In response to Tom
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w00t.
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In response to Tom
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Tom wrote:
BigBoiD wrote:Is that going to be "right around the corner"? Either way, someone is hopefully going to be donating a membership to The Linux Guild, so please Tom, if you get a chance, post your findings there! |
In response to Flame Sage
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Flame Sage wrote:
Tom wrote: Where are all of these damn corners coming from? It is nice that you and the Linux Guild have made so much progress on putting Byond on Linux. George Gough |
In response to KodeNerd
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http://members.byond.com/linuxguild
It's back up. |
Yes, as long as you don't use the new features from 413+ (like client.pixel_offset). That said, we'll be making a linux build of 417 when we release that early next week.