turf
grass
icon='icons.dmi'
icon_state="grass"
New()
..()
var/t=1
while(t<=3)
var/icon/i=turn(src.icon,pick(-360,180,0,180,360))
var/turf/g=new(src)
g.icon=i
g.icon_state="grass"
g.pixel_x-=8
g.pixel_y-=8
switch(t)
if(1)
g.pixel_y+=16
if(2)
g.pixel_y+=16
g.pixel_x+=16
if(3)
g.pixel_x+=16
t++
It WOULD work if the turfs wouldn't join into one. Is there anyway to avoid this?