ID:1641672
 
This is not a full game. This is just a sample of the basic battle system I made in about 10 hours. Please review it here/ Here is the link to the download: http://www.byond.com/games/TheDarkChakra/ Testingsamplebasicrpgcombat
This game had 12 downloads and not one review on this page. What's up? Please give me a review and suggestions, criticisms etc... I updated it by the way.
I tried it out for a few minutes and it was just awful. You should have polished it a bit, especially if you wanted quick feedback. I don't mean to discourage you either, it just seems like 9 of those 10 hours were spent with Dream Maker minimized.

You should probably look into instancing or something similar for battles since it seems battles are initiated when you're within a certain range of the enemy. I'd advice you not to use input() when selecting what you want to do and at least allow me to change my mind when I choose a category option ( Physical, Special ). You should also look into showing us if our moves are within usage range as opposed to informing us that our selected target isn't in range after our category and move have been selected.

I'm unsure why you made use of interface controls for a HUD, but I'd recommend you avoid doing that. I'd also recommend you lose the RPG Maker music. If you want to use RPG Maker music, at least choose something less annoying.
First thing I would do if I were you is add the following line of code to the game.

world/fps=60

It makes a world of difference.


Anyway. Improve the UI.
Take a look at a game like Final Fantasy Tactics.
http://upload.wikimedia.org/wikipedia/en/7/7f/ FinalFantasyTacticsAdvanceGBAScreenshot.png
Do something similar to that with the actions.
Also ditch the input menu and replace it with decent menus. Consider learning to use screen objects.

After that you should add an indicator on how far I can move, attack and so on.

If I have to use the mouse to select options, change the controls from the arrow keys to WASD.

Finally, ditch the default interface and stat panels. They just look bad. It takes minimal effort to make a HUD using screen objects now.
In response to Lige
Yes I made the battle when you are within range of the enemy you go into battle mode. Why shouldn't I do this and what should I do? Why shouldn't I use input and what should I use? Yes I can make you confirm when you wish to do something. I will do that. I will also make it so that it asks whether the target is in range.
In response to The Magic Man
Will do! I guess I will be visiting Developer's help soon.
In response to TheDarkChakra
TheDarkChakra wrote:
Yes I made the battle when you are within range of the enemy you go into battle mode. Why shouldn't I do this

You can if you'd like, but the way it's currently set up is awful; especially for a multiplayer game. The design flaws in the current setup should be obvious.

TheDarkChakra wrote:
and what should I do?

Lige wrote:
You should probably look into instancing or something similar for battles

TheDarkChakra wrote:
Why shouldn't I use input

It looks ugly and it makes the game look half-assed.

TheDarkChakra wrote:
and what should I use?

The Magic Man wrote:
Also ditch the input menu and replace it with decent menus. Consider learning to use screen objects.

After that you should add an indicator on how far I can move, attack and so on.

Don't go around letting any no name belittle you TDC. Game-play is the most important element, though I can agree using the interface is tasteless but it's better to bank on what you know and not what you're a stranger to. BYOND's best right now are games that uses nearly the default interface and looks like garbage inside and out but still reigns supreme compared to what any of these guys made.

Firstly, I'm personally impressed that you actually made something like that though it has many flaws(Thought it took you 10 hours).

Firstly, cut the square movement crap that shit wack, it's too time consuming for a BYOND game to have square movement just look at Pokemon Z or X or w.e it's called payed so much money for no one to play it.

Here on BYOND people like fast, fast downloads people are so impatient they won't even play a game if the download is too long. So the square movement "you're too far away to attack" has to go. Get with the times. Secondly, it's extremely, buggy, I understand that it is just a demo just saying though, the fighters can be positioned better and all not just laid out in the middle of the encounter for everyone to just run by like the fight is a journalist on the scene they're trying get some spotlight from.

It's irrelevant but you did extremely good on the music. You even change it when entering combat I'm really impressed.

What you should be going for: https://www.youtube.com/watch?v=K2scAU47e5U
In response to Baird Techie
Baird Techie wrote:
I can agree using the interface is tasteless but it's better to bank on what you know and not what you're a stranger to.

You'll never learn anything if you don't try something new and different. If you're willing to settle for second best, don't learn. If you want to get better and make the game the best you can you should always strive to learn new things and how to improve it.

BYOND's best right now are games that uses nearly the default interface and looks like garbage inside and out but still reigns supreme compared to what any of these guys made.

Factually this is wrong. Most of BYONDs popular games right now attempt to use a custom HUD or interface, they all attempt to ditch using stat() and the verb panel.

Finally, this https://www.youtube.com/watch?v=F8BZLQE91JU is clearly the sort of battle system he is aiming to make. He could learn a lot from this video.
In response to The Magic Man
The Magic Man wrote:
You'll never learn anything if you don't try something new and different. If you're willing to settle for second best, don't learn. If you want to get better and make the game the best you can you should always strive to learn new things and how to improve it.

Sit around and learn things for hundreds of years and get nothing done or move forward and learn as you work improving while getting work done.
BYOND's best right now are games that uses nearly the default interface and looks like garbage inside and out but still reigns supreme compared to what any of these guys made.
Factually this is wrong. Most of BYOND's popular games right now attempt to use a custom HUD or interface, they all attempt to ditch using stat() and the verb panel.
No no no no no no no no no no. Notice how I used the word 'nearly' and the 'most' popular games 'factually' lul are right here: http://prntscr.com/4c1vxr (SS13), http://prntscr.com/4c1wia (DU), http://prntscr.com/4c1wv0 (PSE) in order to most popular of the three SS13 had a whopping 600 players yesterday with the default interface, SO MUCH FOR 'settling for second best' hur dur, DU doing its thing as usual, PSE new but apparently gold. What were you thinking was the most popular?
Finally, this https://www.youtube.com/watch?v=F8BZLQE91JU is clearly the sort of battle system he is aiming to make. He could learn a lot from this video.
I told him on BYOND that battle system is crap. Don't waste his time don't waste his money investing into that. Don't listen to people who's into that. Give me a second let me bring more facts.

http://www.byond.com/games/Zete/PokemonZ

The usual, OH IT LOOKS GOOD, IMMA FAN IT, BUT WHEN IT'S HOSTED, I'M NOT PLAYING IT IT'S BORING. Now it's shut down and scrapped.

Don't do it to yourself TheDarkChakra, DON'T DO IT TO YOURSELF KID YOU HAVE A LONG LIFE AHEAD OF YOU. That square movement thing is trash. If someone try to bring some facts in on a square movement game that isn't even made with BYOND imma just lul.

Talk about facts.
In response to Baird Techie
Baird Techie wrote:

Sit around and learn things for hundreds of years and get nothing done or move forward and learn as you work improving while getting work done.

If it's taking you years to learn how to type in client.screen+=obj you have something wrong with you.

I'm not the best or smartest on BYOND, it took me about an hour to make an fully functional and customizable on screen HUD with moveable windows and all I need to do to add a new window is type in a single line of code. If I can do it, there is no reason (except laziness) that others can't.

No no no no no no no no no no. Notice how I used the word 'nearly' and the 'most' popular games 'factually' lul are right here: http://prntscr.com/4c1vxr (SS13), http://prntscr.com/4c1wia (DU), http://prntscr.com/4c1wv0 (PSE) in order to most popular of the three SS13 had a whopping 600 players yesterday with the default interface, SO MUCH FOR 'settling for second best' hur dur, DU doing its thing as usual, PSE new but apparently gold. What were you thinking was the most popular?


Spacestation 13 uses onscreen HUDs for most things. The default interface is hardly used when it comes to playing the game, it's used to handle text output and verbs related to communication. You never need to look at the right side of the screen to play the game.

Also, are you telling me the screenshots you posted look as good or professional as this http://www.byond.com/games/hubpic/97077_13895.png ?
http://store.steampowered.com/app/249550/ How about this? Do you see the default interface it uses here?

http://www.byond.com/games/hubpic/106612_15724.png
You see this? I can do this using screen objects and it will not only look better, but it will work better and once implemented be easier to work with and manage.

You wont find anyone who actually thinks the default BYOND interface looks (or even functions) good. It looks bad, amateurish and it takes almost no effort to make UIs that look better and do everything it does and more.

I told him on BYOND that battle system is crap. Don't waste his time don't waste his money investing into that. Don't listen to people who's into that. Give me a second let me bring more facts.

On BYOND it's bad? I think what you mean is, the person responsible for making it was simply unskilled or handled it poorly.
BYOND is more than capable of making a grid based battle system, it's not even hard.
In response to The Magic Man
No one ever said it was hard to make a BYOND battle grid system, it just sucks there's a difference kid.

NEstalgia is washed up it had a buzz for a minute solely because Jesse Cox put his 2 cents into it and his fans followed him calm down boa I was there start to finish. Happens all the time a streamer plays any game multi-player people will follow him reason why it's currently now washed up the waves that came are now gone and been gone for a long time now, shouldn't be to hard to understand that.

Notice I said learning 'things' nothing about onscreen hud. Clearly Falbion with just one screenshot makes us look superior than what any of you could make when it comes to onscreen things. Eternia isn't top 3, and with that I'm out of this post before a-lot more people get butt-hurt over facts.

GONNA SAVE THE MODS SOME TIME N THIS ONE, I got work to do anyway.
Yep.

This
http://www.byond.com/games/hubpic/106612_15724.png
totally looks better than this which I threw together in half a day.
http://files.byondhome.com/TheMagicMan/totally.png
Sexy where is this game magic?!?!
In response to The Magic Man
In response to Baird Techie
http://files.byondhome.com/TheMagicMan/cards.png

Here is another one I put together in a few hours.

I'd like to see you do drop down menus using the standard interface.
In response to The Magic Man
Few hours? You can't be serious.
In response to Baird Techie
It's a few boxes which I can draw at any location on the screen with a single line of text. A bit of text (maptext) and placing a few objects on screen.

You act like it's hard.

Here is something I made recently.

http://files.byondhome.com/TheMagicMan/boxes1.png

I can create as many of those boxes I want at any location I want with any size I want and they can display any information I want. All I need to do is enter a single line of code for this.

http://files.byondhome.com/TheMagicMan/boxes2.png

On top of that, I can click on a box to bring it to the front.

http://files.byondhome.com/TheMagicMan/boxes3.png

I can also drag the boxes to move them around.

All done using screen objects.

Everything I've posted above (that I made) can be easily made to use this system. I think it took me maybe 2 hours to make this.
In response to The Magic Man
I act like it's hard? I'm saying that's extremely easy to do. But I'm not trying to "derail" another thread so I'm out.

By the way I don't consider myself a programmer just a designer.

Downs.
Well this game is under development. I think before I release it, I will change it a lot.
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