ID:2468184
 

Poll: Would you play a fighting game for BYOND similar to super smash bros?

Yes 7% (1)
I'd definitely be interested in trying it... 38% (5)
Maybe... 15% (2)
Probably not 7% (1)
No 30% (4)
I don't play fighting games 0% (0)

Login to vote.

So I saw a bunch of old empty game hubs for super smash bros clones.

for example, this one

I'm a bit sad that none of these was completed. The idea itself seems like it could work well on BYOND as a 2D fighter.

Since you only need to handle 4-8 clients at a time, FPS could be ramped up with better physics and custom collision detection.

Do you think a smash-like would work well on BYOND?
Here's one that exists:
http://www.byond.com/games/Mickemoose/WolfPackBattalion
As the hub says, they moved to a different game engine. I hear it's still being developed.

Here's a smash-like made with BYOND by Yut Put and released only on Steam:
https://store.steampowered.com/app/679390/Topdown_Showdown/

Sure, you can make smash clones, but why not just play smash?
In response to Kaiochao
Kaiochao wrote:
Sure, you can make smash clones, but why not just play smash?

I'm a hobbyist game developer and the concept sounds fun:as a player and as a developer. You might say I enjoy pain difficult projects.

Also, smash isn't on PC :(
To answer the core question, when dealing with a low amount of clients you dramatically open up what you can realistically handle over the network with BYOND. However there's still in inherent limitation on the latency you can achieve with BYOND due to the way the client/server model is handled so you're always going to be working against that regardless of how few clients you have connected... even on LAN.
I spent a couple hours and threw a quick prototype together, seems to be handling ok. I'm sure with a bit of actual effort a full game could be made.

^ you can download this here btw if anyone's interested
yeah I'm still not so sure. I think I could probably figure out the physics part of it, but I'm not sure how I'd deal with latency.

also discovered that a flash smash clone exists. So I guess there's that.
*cough*
http://www.byond.com/games/Oondivinezin/ECS

Keep in mind, it is old as dirt. I've got a remake of the engine more or less ready and just needs character development, but I think you get the point.
In response to Oondivinezin
no download :(
I fixed it, Orange55. Download is back up.
if u want super accurate hitboxes just use unreal engine or unity

everything for that stuff is mostly built in or easily plugged in and u don't need much understanding at all to get it working how u want
a sloppily made fighting game is just not worth making... aka the three linked.

You don't like your own creations? :(
In response to Oondivinezin
so I can download it now, but it closes immediately once I launch?
In response to Orange55
Are you logged into your BYOND client? I believe I've got guest accounts disabled.
In response to Oondivinezin
that was it; it works now.

but the tile movement man xD

did you make this before pixel movement was a thing?
In response to Kaiochao
Kaiochao wrote:
Here's one that exists:
http://www.byond.com/games/Mickemoose/WolfPackBattalion
As the hub says, they moved to a different game engine. I hear it's still being developed.

They actually just released on Steam a couple days ago!

In response to Orange55
Yeah, more or less. I was still working on this after pixel movement was released, but it would have required remaking the entire engine to convert it to pixel movement.
Not .. really smash like.. but still amazing for when it was made...

http://www.byond.com/games/IainPeregrine/JeetKuneDo