mob/proc/Kills()
spawn(-1)
var/list/records
var/result = world.GetScores(key, "")
if(isnull(result))
src << "Sorry, the hub could not be contacted to record your score."
return
records = params2list(result)
var/list/new_records = new
new_records["Kills"] = max(kills, text2num(records["Kills"]| "0")) + 1
Problem description:
The problem im having is getting the score to add one for the score it is supposed to be for. I renamed the proc for just the one score to test it out but it counted it once and never again. i followed the guide on how to do it and what i want to know is after you make a proc what do you put to make it count for what your trying to get it to count for.
Example: Kills Level Arena Challenges Won